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Michael contributes a wealth of tips here that reinforce and augment how a good Blades game often works.

In particular, the sections on introducing contacts early, and harm promoting alternate approaches are ones I hadn’t seen explicitly brought up before. I’ll definitely incorporate them into my own sessions.

Others that I also wholeheartedly agree with are:

  • Don’t keep secrets.
  • State your intentions.
  • Letting the players narrate their success.
  • Picking the crew first AND allowing characters to play as narrative foils to each other.