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It is the year 21XX.

You are the best hacker in Pacifica Prime. You’ve been scraping pay-data off of corporate servers and scouting the dark corners of the neon-lit matrix since you were old enough to handle your mom’s ancient dvorak keyboard.

No one knows the matrix like you do.

You're ready to do one last righteous hack to kill the royals of Pacifica Prime, steal their money, and make it out alive.


MATR1X 0VERL0AD is a cyberpunk solitaire game about killing the rich by hacking the internet. You’ll use a standard set of playing cards to lay out a grid representing the internet and surround it with face cards that represent your targets. You’ll stack cards by order of their value on the grid, representing your efforts as a hacker to try to kill your targets, avoid ICE, and get out alive.

  • Players: 1
  • Playtime: 30 minutes
  • Requires: A deck of playing cards, jokers loaded


MATR1X 0VERL0AD:CYBERMANCY is a version of MATR1X 0VERL0AD that uses a deck of tarot cards to play and augment the game. The game includes the rules for the basic MATR1X 0VERL0AD game but comes with 3 additional game modes:

  • CAMPA1GN: Play through 6 chapters that gradually introduce new mechanical and narrative twists into the basic game.
  • RAND0M: Play basic MATR1X 0VERL0AD with random additional cards from the major arcana.
  • ADVANCED: Play MATR1X 0VERL0AD with all cards from major and minor arcana for a unique solitaire challenge.

MATR1X 0VERL0AD: CYBERMANCY and the companion campaign guide are available for an additional $5. It requires a deck of tarot cards to play.


Written & Designed by Michael Elliott

Based on Gridcannonby Tom Francis


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Click download now to get access to the following files:

Matrix Overload v 1.0.pdf 821 kB
Matrix Overload v 1.0 Printer Friendly.pdf 820 kB
Matrix Overload_ Cybermancy v 1.0.pdf 1 MB
if you pay $5 USD or more
Matrix Overload_ Cybermancy v 1.0 Printer Friendly.pdf 1 MB
if you pay $5 USD or more
Matrix Overload_ Cybermancy Campaign Guide v1.0.pdf 684 kB
if you pay $5 USD or more
Matrix Overload_ Cybermancy Campaign Guide v 1.0 Printer Friendly.pdf 684 kB
if you pay $5 USD or more

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Very fun, but the rules are a little unclear. Eg. do Knights count as 0 for the purposes of hard resets, or can you only remove them with aces? And when do you add the major arcana? Still, definitely enjoying it!


Hey !

The game is quite fun, I like it, but the rules of the base game are not all that clear (for me, a french-born, so it may be my fault)

With Cybermancy, it's easier to understand the base game, espcially for placing royals on corners, when their color isn't on the matrix.

I still have some questions : What about the hole in the middle of the matrix ? We just fill hit whenever we want ? Are we suppose to take out of the cards 3 royals ? The objective is "kill[ing] all the royals in the deck (all 3 jacks, 3 queens, and 3 kings)" but there are 4 J, Q and K...

PS : I might do (for myself at first) a French version of the rules, would you be interseted to put it with the other files ?

Hello! Thanks for playing!
Yes, the hole in the middle of the matrix is a free space where you can place any card (to start) and then follow rules for placement as normal. The rule about royals is I think a typo, it should say royals of each suit, so yes you need to kill all Jacks, Queens, and Kings. If you do end up doing a French translation please let me know!

Hey ! Thanks for anserwing. I've started to do the traduction, slowly but surely, and I still have some questions... 😅It will be esaier to explain with an example :

I've on a row the following cards: K♥; 17t, 2♠, 2t. If I place a 3t on the 2t, would the K♥ die, because there is more than 13♥on the row when overloaded, or he survive because the 2 cards aren't ♥ ?

Another question : shouldn't the maximum of ICE be augmented from 21 to (19t+18t=) 37, as it can be atteigned on advanced mode ? 

Thanks again for anserwing.

In order to kill a King each card in the payload must match the suit. It doesn’t matter if one card exceeds the health if the other isn’t also a heart or wild. 

The number for ICE remains static throughout the game. If you’d like an additional challenge you can always augment that rule and see how it goes. 


Really loving the base game and looking forward to running the more advanced ruleset! (Also, the "Ending the Game" section says there are 3 of each face card, when there are four (one for each suit).)

Thank you!

I know this nitpicky and doesn't really matter but in the campaign document it says that Major Arcana 11 is Strength, but Strength is 8, 11 is Justice.

I just get distracted by stuff like that. The actual game itself is really fun and I love how you expand upon the basic rules of gridcannon and gave it a creative theme and story.

Thank you! I wasn't aware of the different interpretations of where Strength and Justice fit in the major arcana. Perhaps I will switch them around in a future version!


8 is traditionally Justice, and 11 Strength or Force. AE Waite popularized the switch to 8=Strength in the early 20th century, based on the Golden Dawn theories. But the second-most-famous deck, Crowley's Thoth, reverted to the traditional numbering, and the Marseilles tarot (the most influential in continental Europe) naturally kept the original numbers because it's where they came from. There's no need to make 8=Strength unless you prefer it that way, as either is valid at this point in time, depending on one's preference.


Great game! Tons of fun and the theming is super cool!



My dad LOVES this game. :D


Happy to hear it :)


This game goes above and beyond what a typical game of Solitaire ever thought to do. I love it. Should probably dig out one of my tarot decks soon and try Cybermancy.

Thank you so much!