This is so cool and creative! So much variety in here, everything is well thought out and clearly written by someone who loves MTG. I just received a bunch of bulk cards from a friend, I think I'm going to have to dive into this... after I find a good storage plan for my heap bits and bobs.
Just finished a couple gigs and took a break, fun so far! But I'm wondering when we're allowed to modify our player deck? A lot of activities just reference the cube as a whole. I got the impression we can repeat the "Set up" section before starting a new day? But it's unclear in the rules. EDIT: unsure when we get to reshuffle our graveyard back into our deck but I assume its at the same time?
The idea is you deal out a deck at the start of a day, then decide whether you want that deck for doing gigs or a citadel run. If you're doing gigs, cards in your graveyard or in exile don't get shuffled into your deck until you are done for the day. When you're done, you return all those cards to the cube, then you get to spend coin on downtime stuff that let you alter the cards. You don't really alter the player deck during the gig phase, you do it during downtime.
Also, just won my first Citadel run! Having a great time so far. Maybe my only crit so far is that coins feel really easy to get ahold of, maybe the downtime activities should cost more.
I'm now working my way through the different wizards and it's so fun! I'm no pro player with an encyclopedic knowledge of MTG strategies, so it's really been stretching my brain to figure out what's the best way to counter each of the wizard's special abilities.
I actually had a concept like this before revolving around my local dollar store's shitty fake Pokemon cards. I called the format PokeFake, and it was like your format, frankensteining cards together using bits of other cards and a Sharpie. Should I continue working on this format since i still have the cards? Love this btw <3
I think the world needs way more fan created formats for trading card games. Lots more reasons to use game pieces that otherwise we would never interact with again!
Especially when people (like me) own a multitude of fake cards from their childhood with nothing to do about them. I'm currently in the midst of writing a specific ruleset and possibly even including other fake (and real "edited" cards, like the custom mtg token cards and proxies) cards into the mix! Thank you for the inspiration btw!
Nothing in the rules says you can't. I just happened to have a bunch of cards laying around that I wasn't using for anything else. I'm all in favour of folks printing their own proxies.
← Return to game
Comments
Log in with itch.io to leave a comment.
This is so cool and creative! So much variety in here, everything is well thought out and clearly written by someone who loves MTG. I just received a bunch of bulk cards from a friend, I think I'm going to have to dive into this... after I find a good storage plan for my heap bits and bobs.
Hell yeah, thanks so much!
Just finished a couple gigs and took a break, fun so far! But I'm wondering when we're allowed to modify our player deck? A lot of activities just reference the cube as a whole. I got the impression we can repeat the "Set up" section before starting a new day? But it's unclear in the rules. EDIT: unsure when we get to reshuffle our graveyard back into our deck but I assume its at the same time?
The idea is you deal out a deck at the start of a day, then decide whether you want that deck for doing gigs or a citadel run. If you're doing gigs, cards in your graveyard or in exile don't get shuffled into your deck until you are done for the day. When you're done, you return all those cards to the cube, then you get to spend coin on downtime stuff that let you alter the cards. You don't really alter the player deck during the gig phase, you do it during downtime.
OK that makes sense.
Also, just won my first Citadel run! Having a great time so far. Maybe my only crit so far is that coins feel really easy to get ahold of, maybe the downtime activities should cost more.
I'm now working my way through the different wizards and it's so fun! I'm no pro player with an encyclopedic knowledge of MTG strategies, so it's really been stretching my brain to figure out what's the best way to counter each of the wizard's special abilities.
I actually had a concept like this before revolving around my local dollar store's shitty fake Pokemon cards. I called the format PokeFake, and it was like your format, frankensteining cards together using bits of other cards and a Sharpie. Should I continue working on this format since i still have the cards? Love this btw <3
I think the world needs way more fan created formats for trading card games. Lots more reasons to use game pieces that otherwise we would never interact with again!
I 100% agree with you on that one!
Especially when people (like me) own a multitude of fake cards from their childhood with nothing to do about them. I'm currently in the midst of writing a specific ruleset and possibly even including other fake (and real "edited" cards, like the custom mtg token cards and proxies) cards into the mix! Thank you for the inspiration btw!
You're very welcome! Happy designing!
For the Clearing Trash gig, it says to set the citadel deck aside, but then what does the citadel do on its turn?
The citadel doesn’t do anything when you do that gig. Clearing trash is a test to see how much damage you can do as fast as possible.
So do we need Magic cards for this? Because, as a punk, it feels like starting off by making our own cards is a way to go.
Nothing in the rules says you can't. I just happened to have a bunch of cards laying around that I wasn't using for anything else. I'm all in favour of folks printing their own proxies.
Just ran my first solo Monster Hunting gig--this is good fun!
Hell yeah. Best of luck out there Punk. Lemme know what kind of spells you make.